![]() There's also some genuine curiosity folded into this particular simulator. The received wisdom that “games are (or must be) fun” has always struck me as a little empty, and when boring simulator games come along and are not fun – and are consequently enormous fun – I have always been unreasonably pleased with the paradox. I've already described it as perverse, and in some ways it is: I am not genuinely interested in the simulation, so much as the fact of a videogamelike experience that is not actually trying to be fun. The existence of banal, municipal or commercial activity simulators delights me in a way that I often struggle to articulate. Read on to find out how I got on with that. It's the kind of non-challenge I relish, and I gleefully set about compiling a diary of the events – or lack thereof – in the life of a simulatory street cleaner. ![]() I knew that it would be deeply boring - it really is – and that I would have to play it extensively for no reason other than to take joy in being quite deliberately boring. This article was first published on July 8th 2011 with the title, "Street Cleanin' Man", an age before we were all au fait with labour sims.ĭiscovering that this game existed was a moment of perverse joy for me. This week, another Jim road trip, only this time he's cleaning up the mean streets of Street Cleaning Simulator. Every Sunday, we reach deep into Rock, Paper, Shotgun's 141-year history to pull out one of the the best moments from the archive.
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